fbpx
Home 9 Business Of Gaming

Business of Gaming

2021 Forum

About

The Business of Gaming Forum is a gaming industry conference that informs and showcases a wide range of opportunities and business pillars within the gaming industry: Esports, Game Development and everywhere brands intersect.

This year’s forum we have yet again assembled a true power-house of speakers from across the planet to discuss all the greatest opportunities, key insights and thought leadership to discuss the Business of Gaming. – By doing this, we are bringing the world to Africa, which helps us open more opportunities and doors to the sector.

Some of the companies we’ve had as guests so far: PlayStation, Kickstarter, Twitch, International Game Developers Association Foundation, Long Haul Management, ESL, and Amazon Web Services, and much more!

This year, we will be having even more industry leaders and innovators from Google, Microsoft, XBOX, EA – DICE, Activision/Blizzard, Branded Entertainment Network, Global Esports Federation, Outpost Capital and more!

BOG 2021 Tracks

This year the forum offers highly powerful tracks, all running on separate days and time so that there are no competing tracks and everyone can receive the full experience or select their specific focus.

BOG.ECOSYSTEM

Theme:

Future of Gaming – Where does Africa fit into the gaming
ecosystem

Bringing together all our keynote speakers to talk about the future of gaming and where Africa fits into the global gaming ecosystem.

 

Track Audience:

Game Designers, Programmers, Artists, Modelers, Game Animators, Sound Artists, Level Designers, Publishers, Distributer, Promoters, Banks, investors, Venture Capitalists, business developers, Esports entrepreneurs, game developers, government officials, trade associations, media, large corporates, marketers, branded games, investors, media, Esports professionals, branded game developers, sponsors

GAME.MAKERS

Theme:

For all the people who make games.

Covering topics such as metaverses, time management, market data, motion capture, game design and utilizing game engines for more than just games.

 

Track Audience:

Game Designers, Programmers, Artists, Modelers, Game Animators, Sound Artists, Level Designers, Publishers, Distributer, Promoters

FUNDING.UNLOCKED

Theme:

Funding.Unlocked is for everyone who looking for the HOW behind funding.

We’ll be finding out where the investment opportunities lie setting some goals for the African market, talking about the importance of reputation, growing and audience, assessing Africa as a gaming investment, and discussing the future opportunities with crypto, NFT’s and behavioral banking

 

Track Audience:

Banks, investors, Venture Capitalists, business developers, Esports entrepreneurs, game developers, government officials, trade associations, and pretty much the entire gaming ecosystem.

ESPORTS.MEDIA

Theme:

Esports.Media is the track dedicated to esports.

This year, we are exploring Africa’s growth factors, giving brands knowledge on entering the industry authentically, setting industry standards, advice on budgeting, recruitment, coaching and media.

 

Track Audience:

Tournament organizers, Esports Players, Team Managers, Team Coach’s, Sponsors, Shout-Casters, Media Crews, Promoters, Set builders and Technicians

CORPORATES.BRANDS

Theme:

Corporates.Brands is the session for all brands and large corporations who want to enter the gaming space, but don’t quite know where to start and how to get started.

We’ll be finding out where the investment opportunities lie setting some goals for the African market, talking about the importance of reputation, growing and audience, assessing Africa as a gaming investment, and discussing the future opportunities with crypto, NFT’s and behavioral banking

 

Track Audience:

Large corporates, marketers, branded games, investors, media, Esports professionals, branded game developers, sponsors.

Download programme

SPEAKERS

Rene Schulte

Valorem Research Director | Microsoft RD & MVP | Keynote Speaker | Developer | Thought Leader | Digital Content Creator | Spatial Computing |Quantum Computing I AI

Chester King

Board VP/CEO, Global Esports Federation/British

Celia Hodent

Cognitive Scientist and UX Expert [Fortnite]

Fawzi Mesmar

Head of Design, DICE (EA Digital Illusions CE AB) 

Abigail Rindo

Associate Director- Narrative Design, King

Guy Richards

Senior Strategic Partner Manager, Microsoft Gaming Partnerships & Development (Business Development Org)

Glenn Gillis

 CEO, SeaMonster Entertainment

Bhavanesh Parbhoo

Digital Media Funding Specialist, Industrial Development Corporation

Justin Warden

Co-founder and COO,  Ader | Forbes 30 Under 30 | Disney Accelerator 2016

James Gallagher

Senior Social Media Manager, Keywords Studios

Jean Rossouw

Head: Financial Education, Capitec

Mark Bassett

Senior Director, Strategy & Business Development, Branded Entertainment Network

Jerome Cossavella

Executive Partner, Up fluence

Philip Wride

CEO, Cheesecake Digital

Caitlin McGee

Doctor of Physical Therapy- Esports PT, 1HP Gaming

Jo Eyre

Global Marketing & Communications Lead, Epic Games |  PhD candidate: workplace collaboration in the metaverse

Paul Dobson

COO, Game Tester PTY Ltd

Brent Alexander

Chief Creative Officer, CraftVR.

Mik Adler

Chief Marketing Officer, FuseBox

Mark Mandel

Developer Advocate, Google Cloud for Games

Kate Edwards

CEO, Geogrify

Ebrahim Patel

Head of Future Markets, RMB

Esteban Lora

Director, External Technology and Suppliers (Xbox Game Studios)

Sam Carlisle

Senior Program Manager, Xbox Game Studios

Adrien Cho

Outsource & Vendor Manager, 343 Industries

Chris Naves

Lead Art Outsource Manager, Obsidian Entertainment

Alex Curry

Influencer Marketing Strategist, Upfluence

Tian Ding

Lead Data Scientist, Activision/Blizzard

Tristan Bessousa

CTO & Founder, Seek Team

BOG forum 2021

Access Stream